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CV

AINO / Jo Hanul

AINO is a media artist based in Seoul, Republic of Korea.

Solo Exhibition

  1. Tangible Emotion: Visual, Auditory and Gustatory, Platform-L Contemporary Art Center, Seoul (3ARTH)

Group Exhibitions

  1. Abstract Concrete, AI X ART = ∞, POSTECH, Pohang

  2. Emotionscape, The World I Made, Ohbaek Janggun Gallery, Jeju (3ARTH)

  3. A Sensory Exploration of Depression, E-motion: Multiple Sensation, TINC, Seoul

  4. ai-em, Creative Code, Art Center Nabi Hanok, Seoul

Projects

  1. Abstract Concrete, showcase, Teela Ground, Seoul

  2. Sonus Animae, Teela Ground, Seoul

  3. Echoes of Emotion, Sónar Festival, Sónar+D, Barcelona, Spain

  4. Emotionscape, showcase, Seoul

  5. Tangible Emotion 0, showcase, Eastegg Studio, Goyang

  6. Nature Tone, AI music release

  7. Beyond the Kosmos, AI music release

  8. Gift Spirit, Collection NFT release

  9. Tangible Emotion 1, Virtual Library, Seoul

  10. Wheel of Four Tune, AI music release

  11. E-motion, showcase, Virtual Library, Seoul

Awards and Grants

  1. Art Korea Lab, Super Testbed Immersive Sound LAB Advanced Program

  2. Art Korea Lab, Super Testbed Immersive Sound LAB Basic Program

  3. Grand Prize, NCM OPEN CALL V Reality (3ARTH)

  4. Best Award, CA Track, HCI Korea 2018

Research

  1. Seungjung Lee, Hanul Jo, and Jiho Kim, “Sensing Emotion 0,” HCI Korea, pp. 884-887.

  2. Hanul Jo, “A Sensory Exploration of Depression,” HCI Korea, pp. 881-883.

  3. Selected for the CVPR 2021 Computer Vision Art Gallery, Conference on Computer Vision and Pattern Recognition

  4. Selected for the ACM TVX 2018 Demo Session, Association for Computing Machinery

  5. Researcher, VR-DISC, a virtual-reality driving system for measuring cognitive load

Lectures and Education

  1. AI music education program, Gwanak Cultural Foundation, Seoul

  2. AI education and exhibition program for the Gwanak Youth Cultural Planning Group, Gwanak Cultural Foundation, Seoul

Education

  1. M.A., Art & Technology, Hanyang University, Seoul

  2. B.Eng., Industrial Engineering, Hanyang University, Seoul

Artist Activities

  1. Artist, 3ARTH Media Art Lab

  2. Artist, Artificial Spirit

Press

  1. This Is Game, “[Nexon Computer Museum] Ideas That Changed the World - How Far Has XR Come?” (3ARTH)